I worked at Sloclap on Absolver Downfall that is the free pve expansion of Absolver and is edited by Devolver Digital. In this extension there is a new game mode that let you explore some procedurals dungeons, a new fighting style, new gear and a lot of improvement to the game. The expansion was released in September 2018.
I worked as a technical artist. My main task was to correct and patch bugs before the launch. I worked on rendering, lighting, VFX, animations and optimisations. After that, my mission was to work on the performances and bugs of the Xbox One Version of the game that was launching in January 2019. And finally I worked on the snow shader of the Winter Maps of the game that were in the January update. The game is made with Unreal Engine 4. I learned a lot on this project specially on how to profile and patch bugs efficiently on consoles.
Now I am still working at Sloclap on a new project.